![]() NPC's personality traits are fixed, whereas you, the player, will develop your traits by your actions within the game. ![]() ![]() Generally the first of these is viewed more favorably than the second, but not always: Generous leaders, loyal to troops, are great for commanding armies, but you might want a judge to be a bit more impartial. For NPC's, they also represent the character's assumptions about what succeeds in the world: should you rigidly keep your oaths, or is everyone flexible and promises are for fools? Should you plan your every move with a long-term goal in mind, or will people not trust you if you don't show a bit of emotion? The traits are: Valor/Caution, Mercy/Cruelty, Honor/Deviousness, Generosity/Disloyalty, and Calculation/Emotional. They affect your relations with everyone in your realm, and possibly even your enemies too. Personality traits represent a character's reputation. ![]()
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